I'm in first place in survival! Woot! I rock! I rock! Go me! Go me!
Anyway, awsome game. Indeed, awsome.
Loved this man. Great amount of fun. Each unlockable had his own strenghts.
Santa: Neutral (to be used as comparison for other characters)
Alien Hominid: Jumps high. Goes higher when shooting the ground than Santa does. Gun does more damage. Less life (40HP)
Pbot: walks a bit slower. Jumps real, but has little control over direction of movement. 100HP. Attacks does more damage.
Pico: Fires fast. Real fast. Less life (60HP i think). Does 5 damage. Jumps are decent.
Shark guy thing (don't know name): Jumps low. 7 Damage. Can't remember life, but i think it's 30. Rockets make big explosions. Best part? Water doesn't kill him. If he touches water, he jumps real high. Extremely useful for those levels where water keeps killing you. REALLY useful when fighting final boss. Stand in the water and wait for him to come to you.
Tips for boss: The giant boss is actually a real easy 2 second boss. When you see him, shoot him once, he'll follow you now. Run to the left, all the way to the wall. Then just up the wall. You'll be out of his reach, and can easily shoot the guy off his back. Then just shoot the icicles. This is a fast match for Pico and Pbot. But it's just as easy for everyone, and so therefore, use the shark, cause it makes the second half easy.
Second half: Find lowest land, and stand there until he fires at you. Jump up at the last second and a piece of land will be destroyed. Jump into the crator and wait for another attack, jumping again at last second. Water should appear by now. This is why you should be the shark. Stand in the water (you'll be jumping). Just stand there and wait for the guy to come to you. He'll drown. You'll win.
Well this is a fantastic game, no doubt. For starters, I love how you have to balance all the features, and yet somehow manage to get this guy to mutate. Everytime he dies, i find myself restarting to see how i can improve. I picked up a few tips for whoever wants to know:
1) Always use anesthetic before doing... anything. I find a good 20-30 gives me enough time to do whatever i need to get done.
2) The higher the Mutagen level, the faster he mutates. While it's in green, it'll happen slower, but he won't recieve any damage.
3) If he's mad, just keep petting him. Works wonders.
4) Make sure he has high health (located at bottom left) when giving him implants. (though he doesn't need him. Mutating alone will make him interesting enough)
5) Radout reduces radiation, which is helpful if... you dont' want him to die.
6) I can't find a way to make him heal faster, so just wait. Time heals most wouds.
Other things i like: I love the fact when you zoom in, you just get this great show. My guy is getting more and more rediculous.
One problem i found is it took a lot to discover all this. I suggest you make more detailed instructions. What's the difference between the foods? What does higher intelligence do? Etc. Just give more details. Maybe higher intelligence he starts doing more tricks? Higher strenght he starts lifting weights, etc.
I liked it!
I play clarinet, and i found this extremely humourous. It woudl have been really cool if as you shoot away the trumpets, for example, the trumpet part in the music disappears.
Yeah, but the song was an mp3 and I can't break away parts of the music.
Can't go wrong with that the magila (or however you spell it)!
Great job man
You did it! You got all those extra features on there. Improves the game so much. If you were to make a "kill the pacmen 2" you should have bonuses. Like extra points, or bouce faster, or extra time, or less time, or you go though one colour instead of bouncing. Be imaginative. But truly, great game.
Great idea, keep working.
You should retitle this as beta. This is a very good concept of a game. One worthy of front page, HOWEVER, it is still missing a few things before getting there. That's why i think you should call it beta, so you can create a new one with these additions.
1. Point counter. You should get bonus points for finnishing with remaining time. You should get bonus points for killing another pacman before they all blow up.
2. Time counter. When playing, I wanted to know, how much time do i have left?
3. You should have a kill counter, how many you killed. And the colour of the pacman beside it. If it is just kill all of them, have all three colorus beside the kill counter.
4. The plural of pacman is pacmen ;)
well thats about it. This is a great origonal concept. Keep at it please. I would really like to see these things added, and it will surely be put on front page.
p.s. if you ever do make a kill pacmen 2, you should have upgrades. be origonal.
No there is a timer and a pacmen counter you just dont see it because you are viewing it in the web page. for once try opening the SWF file.
This is how gaming should be!
I'm not just talking on the internet! i'm talking console and computer games too! Powerups, customization (does this word exist?), choise of weopons, cool ideas, multiplayer options, game saving, this game has it all!
I have a bunch of characters.
and from Newgrounds, here is PICO!
my friend gets credit for pico, tech night and sHmMy, but i still have them so i posted em.
At first, when i saw these faceless creatures, and you just mix and match, it seemed stupid, then the dressup part came, and it was funny making all those wierd creatures.... yeah good work man.
Origonal idea, making a story line would be nice, other than that, great game. As for score, I got 9, no one can beat that! OH yeah! (pressed space bar once... and sat and watched him SLOWLY walk accross the screen).
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